Debugging a graph, Live Coding and build hygiene, and the data structures Blueprint doesn't give you.
Continue re-hits the same breakpoint within a frame. The workaround is to ping-pong between two breakpoints.Ctrl+Alt+F11.When the .sln gets stale, from the command line:
"<Engine>\Engine\Build\BatchFiles\Build.bat" -projectfiles
-project="<path>\Project.uproject" -game -rocket -progress
VisualStudioTools module that breaks builds after an IDE switch. Removing it via Project → Configure Tools for Unreal Engine, then deleting Intermediate and .vs before regenerating, clears it.
Two standard approaches:
TArray, then an array of that struct.Index = Row * NumColumns + Col.Remove Item is safe on an element that isn't present — it's a no-op, not an error.